

Fixed an issue where players could get stuck in a particular phase beast level.Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.

Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).Fixed inheritance nodes not being displayed in the unittype editor.Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.Fixed units not reloading in some circumstances when the unit editor were saved.Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances.Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch."Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.Marquee object selection now property updates the selected scene tree nodes.Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.

